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Title screen
The title screen shows a lone vigilante above a rainy skyline, with the main menu and a short pitch about planning routes, controlling noise and vanishing before the city closes in.
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Vigilante City: Shadow Protocol
A Godot 4 top-down tactical stealth game about pressure, planning and clean exits through neon city contracts.
Project snapshot
Status
Prototype
Project type
Game prototype
Role
Game prototype, Godot game design practice, AI-assisted ideation and self-learning with game systems
Main focus
Vigilante City builds a validated Godot campaign with top-down stealth, patrol awareness, tactical UI, gadgets, progression, settings and mission validation.
Stack
Click the dots or arrows to move through the main project screens.
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The title screen shows a lone vigilante above a rainy skyline, with the main menu and a short pitch about planning routes, controlling noise and vanishing before the city closes in.